CUNY GC ITP Core 2: gaming
CUNY GC ITP Core 2
According to Henry Jenkins III and Kurt Squire, "Democratizing Games," Computer Games Magazine (Aug. 2003), http://www.educationarcade.org/modules.php?op+modload&name+Sections&file=index&, Tropical America is a positive example of an educational game. I went to their site, registered and played it for a little while and got bored (it is simplistic and cumbersome, you have to click on the dialog blurb) and outraged (it has to do partly with being brought up in Spain and thinking that what went on in el Salvador (massacres) in 1981 is not a direct consequence of 1492 and mixing directly present and past as if we were talking of the same context; but also with animals appearing instead of persons and the black and white graphics when the Latino tradition in Los Angeles based on great Mexican muralists is full of color ). Then I remembered it was a student project and as the authors of the article say: they "are technically simple ... But they do illustrate how democratizing game design can result in a more diverse range of game themes, aesthetics ... " The value for me is that the students did the work but I wouldn't recommend it to teach the political situation in Central America the Cold war.
If you are interested in the game, go to http://www.tropicalamerica.com/game
According to Henry Jenkins III and Kurt Squire, "Democratizing Games," Computer Games Magazine (Aug. 2003), http://www.educationarcade.org/modules.php?op+modload&name+Sections&file=index&, Tropical America is a positive example of an educational game. I went to their site, registered and played it for a little while and got bored (it is simplistic and cumbersome, you have to click on the dialog blurb) and outraged (it has to do partly with being brought up in Spain and thinking that what went on in el Salvador (massacres) in 1981 is not a direct consequence of 1492 and mixing directly present and past as if we were talking of the same context; but also with animals appearing instead of persons and the black and white graphics when the Latino tradition in Los Angeles based on great Mexican muralists is full of color ). Then I remembered it was a student project and as the authors of the article say: they "are technically simple ... But they do illustrate how democratizing game design can result in a more diverse range of game themes, aesthetics ... " The value for me is that the students did the work but I wouldn't recommend it to teach the political situation in Central America the Cold war.
If you are interested in the game, go to http://www.tropicalamerica.com/game

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